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        <title>Board Meeting</title>
        <link>http://gwngenesis.yuku.com/forums/3</link>
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        <![CDATA[ This forum is an all alerts meeting for discussion of topics. ]]>
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		<copyright>Copyright 2006, Yuku</copyright>
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		<item>
			<title><![CDATA[ Excess Forums ]]></title>
			<link>http://gwngenesis.yuku.com/topic/441/t/Excess-Forums.html</link>
			<description><![CDATA[ Lets clean up some. It is spring after all.<br><br>We have Trinity. AERS still up. and the shambles of GHOST still up too.<br><br>Lets either reform one into the relgious movement, or push the rest into an archive. It could potentially confuse someone who doesn't know better.<div class='signature'><img src="http://i2.photobucket.com/albums/y34/playoff52/SS17.gif"><br><br><br></div> ]]></description>

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			<author>feeds@yuku.com (shadow slayer17)</author>
			<guid isPermaLink="true">http://gwngenesis.yuku.com/topic/441</guid>
			<pubDate>Mon, 24 Apr 2006 07:53:02 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Armory and Custom Armory ]]></title>
			<link>http://gwngenesis.yuku.com/topic/443/t/Armory-and-Custom-Armory.html</link>
			<description><![CDATA[ heres my idea.........<br><br><!--EZCODE UNDERLINE START--><span style="text-decoration:underline">Standard Armory</span><!--EZCODE UNDERLINE END--><br><br> In most series, the MPs at one point or another change weapons for a specific event or for smaller combat units. For example, a squad of Zakus may have been armed with all machine guns, but at least one may have carried a bazooka instead OR a unit of custom GMs specialized for an assault may carry shotguns or missile launchers in order to... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Suppa Kiwi Mon CM)</author>
			<guid isPermaLink="true">http://gwngenesis.yuku.com/topic/443</guid>
			<pubDate>Fri, 31 Mar 2006 19:56:38 GMT</pubDate>
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		<item>
			<title><![CDATA[ Weapons Discussion - Other Weaponry ]]></title>
			<link>http://gwngenesis.yuku.com/topic/444/t/Weapons-Discussion-Other-Weaponry.html</link>
			<description><![CDATA[ <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr><!--EZCODE UNDERLINE START--><span style="text-decoration:underline"><!--EZCODE BOLD START--><strong>Demolition Weaponry</strong><!--EZCODE BOLD END--></span><!--EZCODE UNDERLINE END--><br>Originally designed for mass demolition, new uses have been found for high explosives and drills.<br><br><!--EZCODE BOLD START--><strong>Explosive Equipment</strong><!--EZCODE BOLD END--><br><br><!--EZCODE UNDERLINE START--><span... ]]></description>

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			<author>feeds@yuku.com (tomduo)</author>
			<guid isPermaLink="true">http://gwngenesis.yuku.com/topic/444</guid>
			<pubDate>Tue, 28 Mar 2006 15:09:16 GMT</pubDate>
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		<item>
			<title><![CDATA[ Weapons Discussion - Psychic Weaponry ]]></title>
			<link>http://gwngenesis.yuku.com/topic/445/t/Weapons-Discussion-Psychic-Weaponry.html</link>
			<description><![CDATA[ <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr><!--EZCODE UNDERLINE START--><span style="text-decoration:underline"><!--EZCODE BOLD START--><strong>Remote Weapons</strong><!--EZCODE BOLD END--></span><!--EZCODE UNDERLINE END--><br>A remote weapon is a free moving weapon (only usable in zero-G environments) that are controlled by the pilot's mind. Remote weapons require two features to operate; a <!--EZCODE FONT START--><span... ]]></description>

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			<author>feeds@yuku.com (tomduo)</author>
			<guid isPermaLink="true">http://gwngenesis.yuku.com/topic/445</guid>
			<pubDate>Tue, 28 Mar 2006 15:08:24 GMT</pubDate>
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			<title><![CDATA[ Weapons Discussion - Long Range ]]></title>
			<link>http://gwngenesis.yuku.com/topic/442/t/Weapons-Discussion-Long-Range.html</link>
			<description><![CDATA[ <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr><!--EZCODE UNDERLINE START--><span style="text-decoration:underline"><!--EZCODE BOLD START--><strong>Projectile Weaponry</strong><!--EZCODE BOLD END--></span><!--EZCODE UNDERLINE END--><br><br><!--EZCODE BOLD START--><strong>HEAT Bullet Weaponry</strong><!--EZCODE BOLD END--><br><!--EZCODE ITALIC START--><em>HEAT bullets are designed to be used against mobile weaponry. The bullets are state of the art, and are designed... ]]></description>

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			<author>feeds@yuku.com (tomduo)</author>
			<guid isPermaLink="true">http://gwngenesis.yuku.com/topic/442</guid>
			<pubDate>Tue, 28 Mar 2006 15:06:17 GMT</pubDate>
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		<item>
			<title><![CDATA[ Weapons Discussion - Medium Range ]]></title>
			<link>http://gwngenesis.yuku.com/topic/447/t/Weapons-Discussion-Medium-Range.html</link>
			<description><![CDATA[ <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr><!--EZCODE UNDERLINE START--><span style="text-decoration:underline"><!--EZCODE BOLD START--><strong>Plasma Weaponry</strong><!--EZCODE BOLD END--></span><!--EZCODE UNDERLINE END--><br><!--EZCODE ITALIC START--><em>Plasma is a energized gas, much different from normal fire since it does not require oxygen and can reach higher temperatures. Plasma can easily be formed as a by-product of mobile suit technology,... ]]></description>

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			<author>feeds@yuku.com (tomduo)</author>
			<guid isPermaLink="true">http://gwngenesis.yuku.com/topic/447</guid>
			<pubDate>Tue, 28 Mar 2006 15:05:23 GMT</pubDate>
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		<item>
			<title><![CDATA[ Weapons Discussion - Melee List ]]></title>
			<link>http://gwngenesis.yuku.com/topic/446/t/Weapons-Discussion-Melee-List.html</link>
			<description><![CDATA[ <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr><!--EZCODE UNDERLINE START--><span style="text-decoration:underline"><!--EZCODE BOLD START--><strong>Solid Weapons</strong><!--EZCODE BOLD END--></span><!--EZCODE UNDERLINE END--><br><br><!--EZCODE BOLD START--><strong>Vibro-Blade Technology</strong><!--EZCODE BOLD END--><br><!--EZCODE ITALIC START--><em>A vibroblade uses an ultrasonic generator attached to a bladed weapon to generate ultrasonic vibrations along the... ]]></description>

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			<author>feeds@yuku.com (tomduo)</author>
			<guid isPermaLink="true">http://gwngenesis.yuku.com/topic/446</guid>
			<pubDate>Tue, 28 Mar 2006 15:04:50 GMT</pubDate>
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		<item>
			<title><![CDATA[ This ammo policy. ]]></title>
			<link>http://gwngenesis.yuku.com/topic/448/t/This-ammo-policy-.html</link>
			<description><![CDATA[ It needs clearing up. Not just bullet based weapons, beam ones too. Things are starting to get rather messy.<br><br>From what I understand, there is now no spare ammo available whatsoever for any kind of gun (beam or HEAT), unless you get a feature. I don't know what you guys make of it, but I personally don't agree with it. Primarily because I don't want to have to waste a feature on something like this just to get a bit more ammo in a battle situation. Besides, with the new star ratings for... ]]></description>

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			<author>feeds@yuku.com (Auriel Dark)</author>
			<guid isPermaLink="true">http://gwngenesis.yuku.com/topic/448</guid>
			<pubDate>Wed, 15 Mar 2006 12:55:28 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ UESNN ]]></title>
			<link>http://gwngenesis.yuku.com/topic/449/t/UESNN.html</link>
			<description><![CDATA[ So...I was thinking. Should we bring back a news format similar to what was present with the UESNN? Could have interviews and stuff, open up a new opportunity for roleplaying for those that don't want to work as pilots.<div class='signature'><div style="text-align:center"><img src="http://www.n.polius.btinternet.co.uk/busasigmark2.jpg"></div></div> ]]></description>

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			<author>feeds@yuku.com (Auriel Dark)</author>
			<guid isPermaLink="true">http://gwngenesis.yuku.com/topic/449</guid>
			<pubDate>Sun, 26 Feb 2006 04:47:47 GMT</pubDate>
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